____ ______ | _|___ _____ ________ ______ / / ______________ | | || |\_ \ / /______/ /_______/__ / | | | |_ \/ / / / \ / / _/\| | \ / | |/ / / / / \ ___/___ ______/ /\ | | |\/| | _/ / / / /____ \____ / /\FTR/ \_ | | | | / / / / / /____/_ \_/ | |____| | _____/\_____ / / / / |___ | |___ |__| / /\__________/________/______/ \| \| \_____/ + . . + . presents . + . . + . + . . . _____________________________________________ . __\__ \_ \ / * | |_ / \ / * :| |/ / \___________ \ \____/_: *----> :::| / /| | / || /\____ /::: <----* :::::| \ \| |__/\ :' / / /:::::: + :::::::| | \ |::::\ / /::::::::: + ::::::::|____ |______/____ |:FTR:\_____/___________/::::::::::: \| \| ' . ' . + * Title: Bugs From Outer Space * Version: 1.0 * Release date: 950417 (preview), 960616 (final version) * Requirements: Falcon030, 4Mb RAM, RGB monitor, harddisk. * Files: \BFOS\BFOS.PRG <-- The main program \BFOS\BFOS.TXT <-- This file, essential! \BFOS\BFOS1.DAT <-- Data files \BFOS\BFOS2.DAT \BFOS\BFOS3.DAT oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo About: -======- The first version of this demo (a preview) was our tiny contribution to the demo competition at the Fried Bits III Eastern Coding Convention in Bremen, Germany during April 1995 (4th place of 5). This is version 1.0, the final one. It was released at the Nordic Atari Show -96 in Gothenburg, Sweden during June 1996. It won the demo competition! The early Fried Bits rushed version was even worse, believe me! We had a mental hangover after the trip to Bremen, that's why it took some time to finish it. Due to various reasons this version wasn't released until the NAS. Send us your suggestions why and you may win a price. This demo can be copied freely, but all files must remain unmodified! If you tend to dislike it, do like those who like it and send us a postcard. oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Install: -========- Depack the files to your harddisk. The main directory "BFOS" may be placed anywhere on your harddisk. Note that modification of the files may prevent the demo from starting! oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Running: -========- It may be launched from most resolutions. It's not entirely VGA compatible, sorry. It will require quite a lot of RAM, so preferably reboot your system and hold down the Control key while booting. If you won't do this, the demo may halt while running. Trust me, you don't want that. Before the start there will be some text, and you have some options to deal with (hard, eh?). 'S' toggles the internal monster on/off, 'M' turns off all sound in the demo, 'D' will pipe an external signal to the sound output (just connect a cable to the microphone socket and play your favourite Vangelis compact disc). You may also control the volume with the '+'/'-' keys on the numeric keyboard. This could be bad for your sound equipment, if you're not careful enough. If "Warning" is prompted, you can still run the program, but it will probably look strange or crash in worst case. If "Error" is prompted, sorry - but you're finished here... (try to get a life anyhow) It will behave with Geneva etc. Unfortunately it will not exit properly if NVDI is installed. Some parts may be aborted by the SPACE bar (if you're really bored). oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Credits: -========- Longshot (Reine Larsson) Code, design, realtime bugs Mandus (Mandus Sk™n) Graphics, design Hattrick (Mattias Bergman) Graphics, design Audax (Mattias Slabanja) Graphics, code Groovemaster (Johannes Norneby) Music Gandalf (Mikael Andersson) Graphics FTR (Robert Faling) ASCII-logos bITmASTER of TCE (Steffen Scharfe) Replay routine More detailed information is shown in the end part. oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo How to contact us: -==================- Email: d4reine@dtek.chalmers.se (Longshot) mandus@dada.ct.se (Mandus) Snail: Mandus Sk™n (Mandus) or Reine Larsson (Longshot) Stora Beddinge 387 Gategard 6975 S-231 98 Klagstorp S-444 91 STEnungsund SWEDEN SWEDEN Phone: +46-303-67758 (Longshot, 680x0 coder) +46-410-25213 (Mandus, graphics) +46-303-779086 (Hattrick, graphics, GFA coder) URL: Impulse homepage: http://www.dtek.chalmers.se/~d4reine/imp_hp.html All our products and more can be downloaded from there. IRC: Insult Longshot on channel #atari, it'll boost his bugrunning. FTP: Impulse FTP site: ftp.dd.chalmers.se path: /pub/lars/impulse/ oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Epilogue: -=========- That's it. Really. Stay cool - don't close the fridge. Or get yourself a headache. Try to find the hidden part with some funny pictures from FB3. :-) (Hint: The word ain't "Joshua" nor "Trustno1", try walking in our shoes) Thanks send to: Lance, bITmASTER of TCE, Johan Klockars, Alan Parker. oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Standard disclaimer: -====================- Impulse takes no responsibility whatsoever for any eventual major meltdown of your mental wellbeing or physical systems. We won't harm your DSP, but one never know with the other circuits... If a bug occur, relax, have a cup of tea, lean back and read the title. If you modify the files, then Fiskkompaniet will come and get you. And it goes without saying, that the program does live up to its name for sure... Whoa! We almost forgot... Bundestag! ... and do always remember ... ... the Bugs are out there ... ... somewhere ... oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --------------------------- -* BUGS FROM OUTER SPACE *- --------------------------- An I M P U L S E Production 1995 - 1996 All bugs reserved. oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo